Whatcha Been Playin’ – 8/25 Edition of Pushing Little Cart
What’s this? I’ve been playing a game that’s not Soul Calibur IV?
Ok, not quite true as I’ve still been playing a hell of a lot of Soul Calibur (win percentage up to 43%…woot!). Instead, the highlight this week for me was Team Fortress 2 and the new content update featuring the the Heavy weapons guy.
Team Fortress 2 is my Counterstrike. That is, it’s the game where I start up on a whim and play for bite-sized sessions at a time. Whether it be a quick game before dinner or in between other activities, it’s a very low commitment game for me that I don’t need to devote a lot of time to like WoW and most console games. In the past few months, my playtime has been following the pattern of weeks of only a handful of games followed by an exceedingly larger spike coinciding with every TF2 class update: It happened with the Medic update back in April, again in June with the Pyro update, and finally this week with the update to the Heavy class. While I wouldn’t go so far to say that I’m tired of playing, it’s almost as if each new patch is a new lease on life for my interest in the game. Valve is able to do this by introducing new, different, and sometimes hilarious weapons for the classes unlockable by manageable-yet-often-absurd achievements introduced in each patch. While I’m generally not too fond of using achievements to lock away new content (it often forces you to play the game in a way that it’s not meant to be played), Valve has found a good balance in making the quest for new weaponry challenging but not overbearing. Twenty-two out of thirty-six achievements for all of the weapons is a far better solution than the full 36 required for medic pack achievements. Which I did successfully but only with the help of some games in purely “achievement farming” maps. Thankfully, the Pyro and Heavy pack did not follow the same philosophy and force me into those sort of games: all of those achievements were achieved legitimately. Even the taunt-kill ones, which were honestly hilarious to pull off in a real game environment.
The Heavy pack was particularly enjoyable because this patch more than any previous one showcased TF2′s great sense of humor. Case in point: the first unlockable in the Heavy pack is the Sandvich. Which is, well, just a sandwich that replaces your normal shotgun.
The best funnies seem to be centered around the Heavy since he’s sort of the stereotypical lovable eastern European big oaf that speaks in broken English. But he’s such an integral part of giving Team Fortress 2 its unique feel. Point 2: the “Meet the Sandvich” video.
Anyway, I am thorougly enjoying this update. Great stuff, Valve. Keep up the great work!
P.S. I’m not yet finished Bionic Commando: Rearmed, but I assure you the review is coming along with some other bonus stuff.


I was highly amused this weekend watching the Heavy guy nom nom nom-ing his sandwich
I also heard that there is an achievement out in which he has to eat 100 of them :-p
That’s the “Konspicuous Konsumption” achievement.
I’m personally fond of “Rasputin” which reads “In a single life, get shot, burned, bludgeoned, and receive explosive damage.” Just kind of got that one by chance.
Bionic Commando! Good game. TF2 as well, though I am not overly in the mood. Buy Mass Effect, fool!