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My two cents on the State of Wrath of the Lich King

November 18th, 2008 No comments

Most hardcore World of Warcraft players have already heard by now that over the weekend twentyfifthnovember, the uber-amalgation of the two best PvE WoW guilds in the world, successfully cleared all of the Wrath of the Lich King PvE content.  While it was no surprise that this particular guild would be the first to accomplish the task (they are sponsored to play), it was completely stunning to find it already complete considering Wrath had been released Wednesday night/Thursday morning.  My guess is that they took about 30 hours to level to 80, a few hours to sleep, and then another day of raiding followed by a nice screenshot and an official post from the guild:

We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer? Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?

Malygos down…

Certainly, what twentyfifthnovember has done is remarkable – it’s a world first.  What does this mean for everyone else though?

For all intents and purposes, World of Warcraft is a PvE game.  Player vs. Player exists and is enjoyed by a portion of the player population, but the main focus of the game has always been to push the lore and that was always done through questing and raiding.  Blizzard has actually stated on several occasions that they would like everyone to be able to see the content they produce – a statement which had prompted them to design twin versions of the same raid encounter for both the 25 man and 10 man demographic, with the former intended for the hardcore raiding community and the latter for the more casual pick up and play crowd.  Traditionally, the hardcore raiding community spends somewhere between a few weeks and a few months developing and refining strategies for a particular raid encounter.  Frustration is a natural piece in the puzzle and while it sounds a bit masochistic, the hardcore raiding community thrives in this environment.  That said, this expansion’s content was completed in at most a day of raiding by the best guild in the world.  The weeks and months spent refining strategies and theorycrafting was reduced to a microcosm.  Which is ironic, because Wrath of the Lich King was targetted toward the core market and high end play – no new races and a new class unlocked through high level play.  Somewhere in Irvine, a lot of balls were dropped.  Or were they?

World of Warcraft is far and away the most successful MMO out in the market, boasting over 11 million subscribers paying 15 dollars a month.  Last quarter, World of Warcraft revenue was 271 million – a higher GDP than 72 nations in the world.  That is astronomical, considering the state failing global economy.  A lot of that revenue clearly comes from the casual market.  However, Activision-Blizzard seems to be falling into the same trap that Nintendo has gotten stuck in.  The casual market is a rich, untapped market and yet they are rather fickle in what keeps their interest – one look at Nintendo game sales is all that is needed to support this claim.  It is the hardcore that continues to play and encourage new content development.  As stated before, World of Warcraft is primarily a PvE game and a lot of players play for that PvE experience.  What happens when that hardcore has nothing to do at the end game?

Honestly though, the content was being beta tested on the official test realm for weeks in preparation for the expansion.  To see the content being defeated quickly shouldn’t come as that much of a shock.  Something still has to be done to extend the lifetime of this expansion, though.  In order to ensure the longevity of Wrath of the Lich King, I expect as a minimum for encounters to be re-tuned to be more difficult.  I would even go so far as to say that an artificial “progression” block such as an involved attunement quest is necessary, similar to what was done in Burning Crusade.  Keep in mind, the Burning Crusade expansion lasted 22 months.  Even if Blizzard was aiming for a 12 month lifecycle before the next expansion, WotLK won’t hit that mark.  And that’s including the definite upcoming content patches with final showdown with the Lich King, Arthas.  The World of Warcraft forums are already on fire with complaints from the folks that were expecting their expansion to last them a year.  Clearly, Blizzard has a lot of work to do.

Categories: News Tags: ,

Ok, I’ll admit it…

October 3rd, 2008 No comments

…Wii Punch-Out does look good.

Categories: News Tags: ,

Google to break into game biz with Valve purchase?

September 17th, 2008 No comments

The internet was completely ablaze this morning with the rumors of Valve being purchased by Google.  The news was broke by The Inquirer tech news site (not to be mistaken with the Enquirer, mind you) so I was initially skeptical, though I would not be surprised if it were true given Google’s projected path to world domination.  And because STEAM is the model for digital distribution.  Thankfully, Stephen Totilo of MTV Multiplayer Blog posted later in the morning about his conversation that morning with Doug Lombardi, Valve Software’s VP of marketing who indicated that the Inquirer story was two words “complete fabrication.”

One word.  Phew!

Don’t get me wrong, I think Google will get into the gaming industry as a publisher.  But Google and their philosophy of “Do no Evil” seems a bit too evil in this scenario; Valve is a beloved developer.

How beloved?

Watch more Gaming Videos

Thanks to Grady who presciently linked the video to me.

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The end of another era at 1UP.com

September 5th, 2008 No comments

I find it ironic that the day I officially announce my resignation at my own place of employment is the same day that Jeff Green, Editor-in-Chief of the PC Gaming section of 1UP.com, announces his.

Jeff will be headed to Electronic Arts as an Associate Producer to the Sims franchise.

On the NeoGAF thread, Jeff shed a lot of light on the reasons for his departure.

The thing to understand about this trend is that for some of us in the gaming journalism biz, there are simply not many options. Especially if you have a family to support. It doesn’t pay well, to start. And then, really, where is there to go? The mags are vanishing, and the websites mostly blow. And they pay worse than the magazines did. Trying to branch out into another area of journalism is a possibility–but game writers often get ghettoized and not taken seriously when they try to go that way.

So, as in any career–people go where they know people, where they have contacts, where their previous work experience is going to matter. I was actually *never* one of those guys who always just wanted to work at a game company. That was never my aspiration. Mine always involved writing. When it became clear my time was up at Ziff, I knew I wanted to stay involved in a creative field, that I still wanted to be involved in something that would entertain people and make them laugh. So, game production ends up as natural, logical extension for those who want to be involved in a creative process.

Now if someone had thrown a pile of money at me to keep making a magazine–which I loved doing–this would be another thread entirely.

Given this, I totally understand the reason as to why he’s leaving following the closing of Computer Gaming World/Games for Windows magazine and the departure his friend and coworker Sean Molloy to Blizzard Entertainment.  Games journalism and the enthusiast press was always closer to being a labor of love than a lucrative profession.

Jeff established himself as an industry legend as the Editor-in-Chief of the venerable Computer Gaming World magazine and I consider him one the pillars of the 1UP Network.  His insight and humor are among the top reasons to why I love 1up so much.  I was distraught when Dan ‘Shoe’ Hsu announced his resignation earlier this year but for some reason Jeff’s departure has so much more significance to me.

I’ll definitely miss hearing Jeff on the GFW Brodeo podcast; The gaming press has lost one of its true luminaries.  EA has gained one of the best enthusiast minds.

Good luck at the EA and the Sims studio Jeff.

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OCRemix on SSF2HD Remix!

July 24th, 2008 1 comment

While reading through the gaming section on Digg, I stumbled upon a cool bit of news from arstechnica regarding the awesome folks at OCRemix, a prominent video game music remixing community.  Apparently their Street Fighter 2 remix album, Blood on the Asphalt, caught the eyes and ears of Rey Jimenez at Capcom months back and the artists involved in the album are now working on the soundtrack to the upcoming downloadable Street Fighter II HD Remix for PSN and XBLA.  Though some of the tracks are being modified/reinterpreted, the article makes it seem like the entirety of the soundtrack will be done by the OCR kids.  What an incredible opportunity!

It’s definitely cool to know that I’ve got links to people in the gaming industry now, having met a couple of the remixers (djpretzel, Zircon, pixietricks) via my friend Shariq (Darkesword) a couple of times in Philadelphia for Wizardworld Comic Convention.  It also gives me another point to be jealous over besides their immense musical talent: they’re being contracted by Capcom, a company I’d absolutely love to work for one day!  Congratulations guys!

I can’t wait till HD Remix is released…I’ll be there day 1,

Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix
Overclocked Remix
Blood on the Asphalt

Categories: News, Random Tags: ,