Game of the Year (Spoiler Warning!)
Just wanted to give fair warning that some of what you might be reading could very easily be considered spoiler territory. While I’m pretty sure that noone really cares that much, consider this your obligatory spoiler warning.
While there were a good number of exceptional games this year, there was one that stood head and shoulders above the rest. My game of the year had a compelling enough story to keep me glued to my console for days at a time, prompting an additional playthrough of the game – something that I have not done (interestingly enough) since the previous game in the series. More importantly, my game of the year progressed the interactive entertainment medium more than any other game this year with its ambitious, envelope pushing design choices and production values. My game of the year for 2008 was Metal Gear Solid IV: Guns of the Patriots.
The Metal Gear saga first began in 1987 with the story of a rookie soldier codenamed Solid Snake and his solo infiltration mission into the fortress of Outer Heaven. Throughout the next 21 years, players lived and died with Snake through multiple releases on multiple gaming systems along with the series’ memorable cast of supporting characters such as Revolver Ocelot and The Boss in exceptionally intricate and often headache-inducing storyline. The story became so unwieldy as to become a hindrance to itself, prompting series creator Hideo Kojima to make the claim every year that the latest Metal Gear would be his last. While the statement never actually came to fruition with past games in the series, Mr. Kojima made the claim again with MGS4, as well as turning the main protagonist an elderly man as a consequence of the cloning process that spawned not only him, but his brothers Liquid and Solidus Snake as well. All throughout, the player is reminded that Old Snake has seen a lot of fighting and his body is tired – his body reminds him of that fact when he quips about his continual back pain or coughs up a lung whilst smoking a cigarette. The rapid aging of Solid Snake was a symbolic gesture – an allegory of how the player has aged alongside Snake and the confirmation that Metal Gear Solid IV would be the ultimate conclusion of Solid Snake’s story. Every dangling plot thread, every last bizarre detail over the past 21 years would finally be revealed in this game. And MGS4 accomplished this in spades.
Every last plotline from the nature of FoxDIE to the Revolver Ocelot’s arm to the etymology of the shibboleth ‘LaLiLuLeLo’ was explained, presented in arguably the most daring gaming narrative ever constructed – a narrative that kept me engaged from start to finish as I hung onto every word of the storyline. While I freely admit that some of the explanations weren’t as satisfying as they could have been, to finally realize that the story was heading toward its swan song most definitely was. And while the exposition during some of the cut scenes did run a little bit on the long side, they were by far the best, most engaging cut scenes I have ever seen in any game and they handily kept my full attention.
What’s particularly interesting about the cutscenes in the Metal Gear Solid series is that traditionally they are always done in-engine. This time around, the boundary between pre-rendered cut scene and in-game graphics have been blurred so much that it is actually rather difficult to really tell the difference. Rounding out the technical package is the sound engineering, which is equally impressive as the graphics – MGS4 is the first game that I want to hear in full 5.1 surround sound. The level of technical polish is of the highest calibur – the amount of time spent refining the visuals and the game play really shines through and the game is just an incredible experience because of it.
However, it wasn’t just the fan service or the technical qualifications that made MGS4 rise up above the other games this year – it was also the presentation of the material. Metal Gear Solid IV represents the convergence of two media that are often at odds with one another in vying for the consumers mind share – film and gaming. No other game before this does anything quite as daring or ambitious as MGS4 in trying to mesh cinema and gameplay. Whether it be setpiece moments such as the return to Shadow Moses (which mind you, had me in near tears), and the shocking in-game emulation of the original Metal Gear Solid to the simultaneous split-screen battle with Old Snake fighting off an army Gecko robots and Raiden locked in battle with Vamp atop Metal Gear Rex, to the final crawl to the final room where connect with Old Snake and literally experience all of his pain and suffering, it just goes to show that Guns of the Patriots has truly set a new standard in presentation and that the future is bright for interactive entertainment.
Hideo Kojima, thank you for making my most beloved game in 2008. I salute you on yet another masterpiece.
P.S. Please make more Metal Gear games!







