Whatcha Been Playin’ – 9/5 Edition of jRPG Goodness?
These past two weeks in Whatcha Been Playin’ (I apologize for not having one last week) were spent playing my two of my favorite games from my favorite jrpg series: Final Fantasy XII and Final Fantasy IV DS. No new games…just good old games. Yeah, yeah FFIV DS is technically new, but c’mon now. It’s an old game.
Final Fantasy XII is a very special game to me as it’s the only Final Fantasy that I’ve played through completely only once and actually enjoyed. FFVIII I barely played through the first time and swore never to draw a damned curaga again. I appreciated the scope and presentation of FFX, but for the most part found the story (summarized by “I hate you dad!”) and the voice acting obnoxious enough to merit a “no thanks” on the second go-around. On the other hand, I just loved XII. Between the deep fusion of traditional jRPG and MMO styled gameplay to the made-for-adult (read: not 4 ragtag teens out to save the world) storyline to the Gambit system that tweaked the programmer inside of me, the game just clicked for me and I loved every minute of it.
Last week I felt a nostalgic obligation to continue playing my PS3 save that I started when I first bought the system. Unsurprisingly, I found that the game play and story really does hold up, though perhaps I was just itching for an RPG to play without having to spend money. FFXII is a really good game. However, I do wish this game was given the high-def treatment. It looked beautiful on standard def; less so on high.
Final Fantasy IV DS was the other game I spent a significant amount of time playing. Good lord, this game is tough. Similar to how old NES games did little more than drill you on muscle memory by subjecting you to learn by dying, FFIV DS seems to do the same thing. Minus the muscle memory. And many times more dying. During one play session in the final dungeon, my level 65ish or so party was running around collecting the final armor sets for the better part of an hour only to get demolished by the Red Dragon guarding the Crystal Gloves. I wanted to scream. When I cooled off a few days later, I decided to skip that chest and head to the save point a handful of screens later.
“Ok, I have a save point. Time to try that chest again!”
Three rounds later, I was met with another death. Wonderful. “How about I just skip this one for now?”
Two rooms down, I accept the challenge from the Lunasaur guarding a pair of Ribbons for Rosa and Rydia. Five rounds of damage dealing and no problems! Home free! And then all of my guys get breathed for a billion status effects and are confused and uncontrollable. Ok, no problem: use a remedy and fix the party turn by turn. Next round, breathed again. And again. And again. And then I turn the system off. Damn. This game is hard.
I did wind up finishing the game a few nights ago. Don’t get me wrong, the storyline is still in my top 3 in the series. But wow, was this game frustrating.

